Rules
Calling Monuments
Last edited 2026-10-11 15:34:29 by PPG
1. Monument Callouts & Priority
To claim a monument, type @monumentname in chat (e.g., @airfield). The server will confirm your claim and log it in the recent calls list (/rc).
- Automated System: Looting a crate, scientist body, or scientist bag auto-generates a callout if nobody holds it. Calling it yourself while you are there still ensures priority.
- Respecting Priority: One player holds a monument. Their team can loot with them. Anyone else is blocked from the crates and NPC loot, and told who holds it and how long is left.
- One at a time: Calling a new place clears your previous call. Chat announces the old one free.
/ccclears a call yourself. - Leaving: If you and your team leave, the call clears after 30 seconds. Going offline for 10 minutes also clears it.
- Expirations: Callouts expire after 20 minutes. Cargo is the exception, at 45 minutes.
- Loot check:
/msshows card rooms and whether the fuse is in or taken.
1.1. No Pre-Booking
You must be at the monument before calling it. The server rejects a call from across the map. Calling a location to reserve it for later is not allowed. If someone else is there and calls it before you arrive, you will need to find another objective.
2. Patrol Helicopter Protocol
Because the Patrol Heli moves quickly across the map, calling it requires a two-step process: Tag first, then call.
- Tagging: You must land at least one shot on the helicopter to create a combat log entry proving engagement.
- Calling: Once tagged, call it (
@heli) in chat. This call can be made from anywhere. It lasts 20 minutes and does not lock the crates. If two players claim the heli simultaneously, admins check the damage logs to verify who tagged it first.
3. Cargo Ship
Because the Cargo Ship moves around the map, calling it requires a two-step process: Land/Board first, then call.
- Landing/Boarding: You must be on the ship before calling. The harbor beside it does not count.
- Calling: Once on the ship, call it (
@cargo) in chat. The first person to call it holds it for 45 minutes. Leaving the ship does not clear the call. Type/ccwhen you are finished. A second call is refused while it is held.
4. Launch Site - Bradley
Calling the Launch Site (@launch) is a normal monument call and follows section 1. The Bradley itself is separate.
Because the Bradley is a timed event, calling it requires a two-step process: Tag first, then call.
- Tagging: You must land at least one shot on the Bradley to create a combat log entry proving engagement.
- Calling: Call it (
@bradley) in chat. It lasts 20 minutes and does not lock the crates. If two players claim the Bradley simultaneously, admins check the damage logs to verify who tagged it first.
5. Supply Drops
Handling supply drops depends on whether they are private or public:
- Private Drops (Supply Signals): Throwing a Supply Signal will call a Supply Drop to your location. If you throw a Supply Signal the Supply Drop will be only accessible for you and your teammates. In global chat there will be an automated message stating how many supply signals you threw and where. If you wish to share your drop type "/sharedrops" in chat, this will make the supply drop accessible to anyone.
- Public Drops (Server Events): Public drops are not a callout. There is no
@supplydropcall. Priority goes to whoever reaches the drop site first.
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