Rules
Calling Monuments
Last edited 2026-08-13 01:14:17 by Bunny
1. Monument Callouts & Priority
To claim a monument, type @monumentname in chat (e.g., @airfield). The server will confirm your claim and log it in the recent calls list (/rc).
- Automated System: Entering or looting a monument auto-generates a callout, but manually calling it ahead of time ensures priority.
- Respecting Priority: The player listed first under
/rcfor a monument has full rights to it. If you are second, wait until the first player finishes and leaves before entering. - Expirations: Callouts automatically expire after 20 minutes.
1.1. No Pre-Booking
You must be physically present at the monument or raid base before calling it. Calling a location from across the map to reserve it for later is not allowed. If someone else gets there and calls it right before you arrive, you will need to find another objective.
2. Patrol Helicopter Protocol
Because the Patrol Heli moves quickly across the map, calling it requires a two-step process: Tag first, then call.
- Tagging: You must land at least one shot on the helicopter to create a combat log entry proving engagement.
- Calling: Once tagged, call it (
@heli) in chat. If two players claim the heli simultaneously, admins check the damage logs to verify who tagged it first.
3. Cargo Ship
Because the Cargo Ship moves around the map, calling it requires a two-step process: Land/Board first, then call.
- Landing/Boarding: You must land/board the ship before calling.
- Calling: Once landed/boarded, call it (
@cargo) in chat. If two players claim the Cargo Ship simultaneously, admins check the logs to verify who landed first.
4. Launch Site - Bradley
Because the Bradley is a timed-event on the Launch Site, calling it requires a two-step process: Tag first, then call.
- Tagging: You must land at least one shot on the Bradley to create a combat log entry proving engagement.
- Calling: Once tagged, call it (
@bradley) in chat. If two players claim the Bradley simultaneously, admins check the damage logs to verify who tagged it first.
5. Supply Drops
Handling supply drops depends on whether they are private or public:
- Private Drops (Supply Signals): Throwing a Supply Signal will call a Supply Drop to your location. If you throw a Supply Signal the Supply Drop will be only accessible for you and your teammates. In global chat there will be an automated message stating how many supply signals you threw and where. If you wish to share your drop type "/sharedrops" in chat, this will make the supply drop accessible to anyone.
- Public Drops (Server Events): For server-announced public drops, priority goes to whoever reaches the drop site first. Call
@supplydrop [Grid]only when you are standing directly under or next to the falling drop.
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